Timeline
7 weeks (Oct - Dec 2020)
Team
3 UX Designers
Toolkit
Figma, Framer, Illustrator, Photoshop
Role
As a UX Researcher and Product Designer, I conducted user interviews and usability tests; created wireframes, user flows, and prototypes; and developed a product website to highlight the key features of our application.
Deliverables
The final deliverables included a prototype of the conceptual mobile application and a product website.
This project was completed as part of a senior level user interface design course at Simon Fraser University. The objective was to select a target design domain, conduct user research to identify their common goals and activities, and design a unique mobile application to address their needs.
Our first step was to establish a target audience, understand the challenges they face, and brainstorm potential design directions. We decided to focus on business travelers who want to maximize their time on business trips while maintaining a work-life balance.
Our team conducted user interviews and secondary research to better understand the behaviours, needs, and pain points of our target audience. Individually, I led 1 user interview and consolidated research findings into a user persona.
– Participant 1, Senior Systems Analyst
(National Car Rental, 2018)
Based on our research, each team member generated one idea for an app that would address our audience's needs while considering the project requirements of incorporating a functional sensor/API.
My proposed concept was Logistical.ly, a trip planning app designed to help users maximize time spent with clients by suggesting optimal venues to minimize travel time between locations.
My concept was chosen as our team's primary design direction, to create an app that provides trip planning and suggestions all in one place. The next step was to elaborate on my initial user flow by mapping out key interactions and incorporating the Google Maps API. This refined concept would provide our persona with the ability to plan trips with ease and generate an itinerary that she could share with her colleagues.
Based on the critique we received on these wireframes, our team realized that the direction we had chosen was already entrenched in the market, with several existing applications addressing the same goals with similar features. The feedback highlighted a need for differentiation, so we set out to redefine what Logistical.ly could offer for a different demographic.
Drawing from our own experiences and conversations with our peers, our refined idea focused on providing a collaborative platform to plan trips with friends, where users can add suggestions for places to visit and vote on suggested locations so every member of the group can share their input.
Thank god for sketching and wireframing first!
It was at this moment that I realized how much time sketching and wireframing can save in the design process. By using low-fidelity representations of our ideas as the basis for initial feedback, this allowed our team to pivot to a new direction much more seamlessly and with less time wasted.
Our team returned to the research stage to explore the needs and pain points of this new target audience through additional secondary research and informal interviews with peers.
- Interview Participant, University Student
(Wyndham Vacation Rentals, 2017)
(Wyndham Vacation Rentals, 2017)
Since we had to refocus the direction of our application, we also needed to reshape our user flow, so each team member created their own user flow design based on a unifying style guide.
This prototype featured a fully fleshed out user flow, a refined interface design, microinteractions for specific actions, and the integrated use of the Maps API.
Our team conducted three usability studies over Discord, using screen sharing and a think-aloud technique. Our participants were avid travellers prior to the COVID-19 pandemic, often travelled alongside friends, and had a minimal to moderate budget. Three key insights emerged from our studies:
"The map view did not provide useful or relevant information and the visual cue (arrow) to bring up list view was too small and hard to notice." – Participant 1
"I couldn't tell whether my suggestion was added or not." – Participant 2
"Having the map on the checklist tab was confusing and not what I expected." – Participant 2
Based on these findings, we created an improvement plan for our final design, focusing on incorporating clearer visual cues, conveying more feedback through microinteractions, establishing stronger hierarchy within our interface, and providing more context to the our key features through the use of microcopy.
In the final stage of development, we decided to change the name of our application from Logistical.ly to TripCollab to better reflect the purpose of our application, which had evolved over the iterative design process. The end result is a seamless, interactive planning experience that follows the user's journey from the start of the plan until the end of the trip.
To conclude this project, I created a product website to highlight the key features of our application, showcase the context in which it would be used, and allow users to try out our prototype for themselves.
This project was an eye-opening learning experience, allowing me to bring an idea to life through extensive ideation and research. The challenge of pivoting our design direction based on feedback on our initial proposal highlighted the importance of conducting research early in the design process, and reinforced the significance of incorporating feedback across all stages to ensure alignment with project requirements and user goals.
This group project also provided an opportunity to strengthen my time management, communication, and collaboration skills, as our team was required to present weekly deliverables to showcase the development of our design. Our team excelled in delegating and assigning tasks to members, setting deadlines for individual deliverables, and collaborating efficiently during team meetings to complete our team deliverables well in advance of deadlines.